![]() ![]() Going forward, our Blender performance articles will feature a third GPU vendor, which is pretty exciting. Our Arc A380 conveniently landed just last night, so we were able to give things a quick test. If you looked close at the top screenshot in this post, which features a render of the new 3.3 splash screen Scanlands, you’ll notice that it was rendered with an Intel graphics card. In other words, if you prefer stability over new features, and dont really need the latest-bleeding edge stuff, Blender LTS is for you. The current release process schedule aims at frequent and predictable releases, for users and developers, using a release cycle defined here. Notably, Grease Pencil keyframes now show up in the Dopesheet and Timeline editors. The Blender Foundation periodically publishes official stable releases. ![]() Grease Pencil doesn’t seem to see as many updates as some other features, but 3.3 takes good care of it, adding the ability to accurately cast a shadow when using the line art modifier, improved intersection detection, as well as the ability to draw a silhouette around a collection or individual objects. ![]() Other new nodes include Volume Cube Primitive, Points Primitive, Mesh to Volume, Instance Scale/Rotation, Interpolate Domain, and intersecting edges. This feature can save time and energy, allowing artists to forego manual routing. There’s also a new path-finding node, which could be used for things like lighting, vegetation, or interestingly… mazes. That’s far from all that’s come to Geometry Nodes. ![]()
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